+ Mobs don't collide with trees
+ Skeletons do not come closer than 4 blocks to the player
+ Mobam added an attack module at a distance
+ Skeletons shoot from a bow
+ Touch version of the game
+ Added drop animation
+ Shooting changed to version 3 (in voting)
+ Added bone meal
+ Added getting bone meal from bones
+ Bone meal can be used as fertilizer (step by step)
+ Added gravel (with physics)
+ Gravel added to generation, to regeneration
+ Added flint (drops from gravel, 30% chance)
+ Automatic stacking of the same drop within 1 block
+ Arrows on free landing fall out as a drop (in survival)
+ New filling of creative cells (updated when you take one)
+ In the flat world, full generation of resources has been introduced
+ Craft arrows
Removed bugs:
6.1 When creating a new map, a drop is transferred
6.2 When creating a new map, the number of lives and hunger are transferred
4.6 Arrows are used from all arrow slots at once
4.2 Unacceptable bow handling
3.1 When leaving the inventory, the block that was held by the cursor disappears
5.1 When regenerating the map from the removed watermelons, an impassable block remains
5.4 Sometimes water is generated as solid blocks
3.2 You can put in cell No. 35 only 1 time, you can’t additionally
Bow control corrected to time stop model
You should also press "1" then choose a direction and press "5", if you don't want to shoot just press "0" while aiming
There are no changes other than bug fixes and a new archery model, this is due to a small amount of free time.
+ Added bow
+ Added arrows
+ Possibility to shoot from a bow
+ Skeleton (does not shoot)
+ Fixed visibility distance for evil mobs
+ Double drop from the skeleton (arrows + bones)
+ Double drop from a cow (shura + meat)
+ Added bones
+ If the item is 1 unit, the number in the inventory is not written
+ Blocks never run out in creative
+ Added fish, fried fish
+ Fish can be fried
+ Fixed the number of drops
+ Fishing
+ Reduced chance of precipitation
+ You can only eat when you are hungry
+ Fixed inaccessible chest cell
+ Added bread
+ Craft bread from 3 units of harvested wheat
+ Bread restores 2 hunger
+ Watermelons added to generation (!regeneration will destroy delivered watermelons!)
+ Removed bug with remaining items when creating a new map
+ Added blocks: sponge, sandstone, mossy stone bricks, obsidian, iron grating, wool blocks (first 5)
+ Craft iron lattice (from 6 ingots -> 16 lattices) + Added bread
+ Craft bread from 3 units of harvested wheat
+ Bread restores 2 hunger
+ Watermelons added to generation (!regeneration will destroy delivered watermelons!)
+ Removed bug with remaining items when creating a new map
+ Added blocks: sponge, sandstone, mossy stone bricks, obsidian, iron grating, wool blocks (first 5)
+ Craft iron lattice (from 6 ingots -> 16 lattices)
+ Wheat seeds drop from grass with a 30% chance
+ Lava falling into the water (from above) turns into stone
+ Ground near the surface is covered with grass/snow
+ Added watermelon slices, watermelon seeds, growing watermelon
+ Craft watermelon from 4 wedges (2x2)
+ Obtaining watermelon seeds from 1 watermelon wedge
+ Slices restore 1 hunger
+ Breaking a block under a plant removes the plant/grass
+ Debug menu (long press "0" in game): Cleaning the map to the bedrock, forced regeneration of resources
+ Wheat, its cultivation and harvesting
+ Spawn at last sleep location
+ Hunger is restored on respawn
+ Regeneration of resources on old maps
+ XP (only for killing mobs so far)
+ Removed bugs from the blocks in the hands
+ Added the ability to exit the menu and load another map
+ New skin
+ Fixed a bug with a stove
+ Removed Herobrine