+ Red torch, its crafting
+ Craft lever (switch)
+ Killing a mob damages weapons and tools
+ All standard tools have durability assigned
+ Language selection (main menu -> settings)
+ Support for English and Russian languages
+ Endermen spawn in all worlds (temporarily)
+ Made a recheck of hanging places, please report the result
+ Fixed a bug with a limitation for lighting blocks
+ Added reed planting (on "7" and only on sand)
+ Cane growth is limited to 4 blocks in height
+ Reed generation removed from Ocean biome
+ Corrections in the generation of caves
+ Fixed bug with redstone mining
+ Peaceful mobs start to run away when attacked
+ Small changes in textures
+ Increased lighting rendering area per frame
+ Lamp. can be turned on
+ Switch. (to turn on the lamp)
Lamp and switch - experimental engineering blocks. There are no crafting yet.
To light the lamp, you need to put the switch on top and turn it on (on the button "1")
+ Map, its craft (as in minecraft)
+ Compass (for card crafting), its crafting
+ Paper, its craft
+ Reed, reed growth
+ Reed generation (on sand)
+ Harvested cane (for crafting paper)
+ The player is shown on the map (bright red dot)
+ Drop is shown on the map (bright green dots)
+ Redstone ore placed in generation
+ Redstone (only for compass crafting)
+ Fixed a bug with auto-selection of drops at a great distance
+ Mobs are knocked up less strongly
+ Reduced skeleton shooting distance (not tested)
+ Changed tree generator (different height)
+ Tree density increased
+ Crafting a gold bar from 9 gold nuggets
+ Craft 9 gold ingot nuggets
+ Diamond armor and its crafting
+ Diamond tools and their crafting
+ In the creative, in the list of blocks, voids are created so that the blocks do not repeat
+ Obsidian can only be mined with a diamond pickaxe
+ Fixed respawn (not appearing above the limit line)
+ Mobs fall uniformly (and not evenly, as it was)
+ Mobs bounce smoother
+ Mobs take fall damage
+ Fixed craft lighters
+ Added buckets (empty, with water, with lava), their craft, their functions (by "1")
+ Zombie skin restored
+ Fixed sky and mob spawn in the region
+ Quick exit from the game
+ Water and lava save the player from falling
+ Through debug you can change the quality of the game
+ New moon and sun
+ Torches perform their main function
+ Soft transition of light into shadow (at high quality)
+ New mob: zombie pig (spawn only in hell)
+ New mob: lava cube (spawn only in hell)
+ Endermen spawn in the End
+ Increased number of trees
+ Eliminated water generation from unsuitable biomes
+ Fixed fouling of the ground block with grass
+ New biomes: End and Hell
+ Portal to hell
+ Lighter (only to open a portal to hell)
+ Craft lighters
+ New menu design
+ Shadows are no longer saved, but calculated
+ Speed up cleaning levels on load
+ Quick start (no logo)
+ Endermen take/place blocks less often
+ Mobs are knocked up when you attack them
+ Map width increased to infinity
+ Created biomes: ocean, plain, desert, forest, taiga, tundra
+ Weather depends on the biome (Rain in biomes: ocean, plain, forest; Snow: taiga, tundra)
+ In biome "ocean" mobs will not spawn
+ Trees are generated in biomes: forest, taiga
+ Increased movement speed in creative
+ Many small fixes
- Does not support old maps
+ Changed menu design, splash screen
+ Improved interface design
+ Enderman (can teleport, steals blocks of land)
+ If you hit an enderman, he becomes aggressive
+ Aggressive enderman does not burn in the light of the sun
+ Creeper does not burn in the light of the sun
+ Lightning is only possible with rain
+ Reduced quality of the gradient background
+ Tools now break when used (swords, shovels, pickaxes, axes)
+ Added end pearl (dropped from endermen)
+ Lightning in the rain
+ Changed the background, now it's a gradient
+ Drops randomly on death (partially, with a 20% chance)
+ Mobs have slightly improved movement code (outwardly not visible)
+ Added missing modules for the current version to the save/load code*
+ Improved part of the code for mobs, added the ability to teleport mobs **
*The functions of breaking things have been added to the code, while they are not active due to a flaw. By the way, I have been working on this code for 4 versions. Today's push in this direction took a very long time, and because of this, there is not much new in this version, but thanks to this push, there will be item breaking in the next version.
**Will allow endermen to be introduced in the next version