+ Fixed side red torches bugs
+ Added pumpkins to generation
+ Reduced the number of watermelons in the generation
+ Fixed bug with assigned keys
+ Added function to reset assigned keys
+ Added a dozen new random phrases
+ Added voids with lava to the generation
+ Small external changes in the menu
+ Craft saddle (yes, there is no crafting in minecraft)
+ Mobs spawn out of sight
+ Steps can be converted (left-right)
+ New fuel for the stove (sticks, wood ..)
+ New crafting methods for new wood (doors, signs, etc..)
>> New way to spawn:
Now the mob will not appear directly in front of you. It will appear either out of sight or in the dark.
>> Step conversion:
Steps can be converted - left to right, and right to left,
via crafting: just put in the top right corner of the crafting grid.
ps: I doubt that there will be many major changes in the future.
Probably soon the main part of the project will be finally completed, you get the foundation for experiments (well, you know what I mean).
+ New mob: horse
+ You can ride a horse, yes
+ New random words (Albanian)
+ Red torches are now wall torches (work accordingly)
+ Block installation fixes
+ Assignment of control keys (errors are possible!)
+ Removed parts of the old code (from version 1.3)
>> About horses:
You need to stand next to the horse and hold the saddle in your hands, then press the "1" button.
If you are already on a horse, then pressing the "1" button will return you to the saddle and you will dismount from the horse.
If you hit blocks or mobs while on a horse, then your horse will also receive damage.
Horses are still small in size, later they will "grow" =)
>> Key assignment:
In theory, it should work in the game, you can set it in the settings.
While it may not work (-_-), I have nowhere to check.
+ Saddle
+ You can ride a pig
+ Added a frame to the player's skin
+ Craft sandstone from sand
+ Craft masonry
+ And other minor fixes and additions..
>> About the saddle:
While the saddle can only be obtained in creative
>> About riding a pig:
You need to stand next to the pig and hold the saddle in your hands, then press the "1" button.
If you are already on a pig, then pressing the "1" button will return you to the saddle and you will dismount from the pig.
If you hit blocks or mobs while on a pig, then your pig will also take damage.
+ Temporarily removed connection with Apogee
+ Added a slight glow to Lava
+ Minor lighting optimization
+ Fixes in tree generation
+ Added German language (partially)
About corrections with trees:
When generating trees, foliage does not overlap the trunk, i.e. trees will look more adequate when generating
+ Fixed bug with double ejection drop
+ Fixed a bug with loss of durability when ejected
+ Fixed bug with loss of strength when sorting
+ Fixed bug with cobblestone mining
+ Temporarily removed global illumination
+ Increased damage from hitting a player with an arrow
+ Increased damage from lava (player and mobs)
+ Game modes (Peaceful, Normal, Heavy)
+ Boat, its craft, its use
+ Other minor fixes..
The boat can be used like this:
Standing in the water and holding the boat in your hands, press 1, to get out of the boat you need to press 1 and the boat will drop.
The boat does not stop by itself, the boat maintains its speed when moving from one level to another.
Game modes:
Peaceful - mobs do not damage you
Normal - everything as usual
Heavy - Damage from mobs increased by 2 times
+ "Offline" button
+ Physics optimization
+ New physics for water
+ New physics for lava
+ Improved lighting, lighting on the left and right is taken into account
+ Test team teleportation
+ Global Illumination
About physics optimization:
Now the physics is piecewise, it is calculated in the same way as lighting and redstone.
That is, optimization has been performed N times, where:
N = (Width of your screen) / 16
About lighting:
Now there will be no shadow pillars from two blocks set in height.
About the team:
Only one test command is available so far in the pause menu (lowest item)
/tp x y world
that is, teleportation by coordinates to a given world (world number).
You can teleport between -2999 and 2999 worlds.
...This is for those who are stuck in the End (just teleport to the zero world)
Attention: "Corners" from water or lava are not actually water or lava, it's just an auxiliary technical decoration.
+ Fixed lamp crafting, fixed spawn egg crafting
+ Small changes in textures
+ Lighting optimization
+ Improvement in the entrance to Apogee: new status messages
+ New level start lighting algorithm (may be delayed in loading)
+ New map background
+ Increased the range of the level number saving variable (compatible with old maps)
+ Correct save in Hell
+ Apogee account system connected
+ New color scheme
+ Spawn egg, its crafting (egg completely surrounded by diamonds)
+ Spawn menu, with mob selection
+ Mobs are saved per level
+ Several changes in textures
+ Sensor in catalog selection fixed
+ New types of wood (spruce and birch) built into crafting
+ New type of trees: Spruce
+ Light dust for crafting lamps
+ Glowstone, drop light dust from it
+ Lightstone crafting from 4x light dust
+ Craft lamps
+ Torches can't stand underwater
+ Glowstone added to Hell generation (and regeneration too)
The system is logged in once. On subsequent launches of the game, you will not be prompted to enter the system. To log in with a different username, you need to log out of the system: Main menu -> Settings -> Exit out of Apogee and restart the game. For some phones, after reinstalling java applications, the internal application data is erased, so in this case, you will still be prompted to enter. Keep in mind.
+ Changed language selection menu
+ Added languages: Polski, Ukrainian, Azərbaycan, Portugues
+ Fixed a bug with "flying" trees in the generation
+ Fixed several bugs in the physics code
+ Drop disappears after 1-2 minutes
+ You can not sleep in Hell or in the End (in Hell the bed explodes)
+ Fixed bug with crafting lever (switch)
+ Added several blocks of colored wool
+ Deactivation of the red torch, the torch standing below
+ Luke, his craft