+ Local map menu
+ Map creation menu - selecting an icon from blocks, random name at start with a random icon
+ Saving maps and levels
+ Loading maps and levels
+ Deleting maps (without confirmation)
+ Map seed support
- Death by falling over the edge of the world
- Updated mob textures: Chicken
- Creative Mode: Flying, Rapid Block Destruction, Infinite Resources
- Minor game stability fixes
- Added system for loading mobs from configs, implemented "walking" and "idle" states, mobs added for the test: Zombie, Spider, Skeleton, Pig
- New Zombie skin with new animation
- Particle system optimization
- Added different destruction times for blocks, from the original game
- Added player animation "blocks breaking"
- Added player health and satiety
- Added UI animation when satiety or health is low
- Added fall damage, hunger damage and damage particles
- Health regeneration from satiety
- Character death, death screen, respawn with recovery
- The main cause of crashes was found, the logic of switching game/player states was rewritten
- Player spawn immediately on the surface
- Fixes in YML parser
- Fixed game speed, time no longer depends on frame rate
- Adapted UI for 128x160 resolution (you can also run it at 128x128)
- Terrain and cave generator based on noise algorithms
- Destruction of blocks from normal mode (hold FIRE/5), the destruction helper has a customizable depth - from 1 (classic) to 4 blocks from the player
- Added animated fire block
- Fixed a bug with double cursor movement in the inventory using the number keys
- Started work on the system of mobs and saves
- Fixed memory leaks and crashes
- Fixed UI on 176x208 screens
- Minor performance optimization
- Added translations into Ukrainian and Belarusian languages (by Herobrine Persson)
- In the inventory interface, at low resolution, the tool belt with health is hidden
- New map storage system in memory, correct support for two map layers (any background can be placed under the torch)
- Using threads in the game, a separate thread for rendering
- Support for simultaneous pressing of buttons
- New translation system, adding languages does not require rebuilding the game (configs/translations.txt)
- Customizable camera mode, three follow modes: classic (FIX), from android version (LERP) and new (AREA)
- Customizable font size in the game
- Display debugging information in the game (enabled in the settings)
- Splashes are updated regardless of menu transitions, moved to a separate file (configs/strings.txt)
- Changed theme color selection to more convenient HSV
- Double sky gradient (the top and bottom of the sky change color according to their own algorithm)
- Opening settings through the pause menu
- Particle system (breaking blocks, landing)
- Support for ground-dependent blocks (grass and cacti break without support)
- New inventory interface, new type of dragging items, small numbers rendering
- Tabs in the inventory, simplified switching - Inventory, Armor, Creative, etc.
- New world selection menu
- Support for animated textures in the foreground (eg torch)
- Crafting system and recipes (configs/craft.yml) - currently not in the interface
+ Accelerated growth of trees
+ Removing a pumpkin drops a pumpkin (not pumpkin seeds)
+ In high quality graphics, better quality skies
+ Removed shading at the edges of the screen
+ Fixed trade balance
+ Increased rendering speed, general optimization
+ Redrawn touch layer and menu
+ Added pumpkin seeds
+ Pumpkin can be grown
+ Pumpkins drop 2-3 pumpkin seeds
+ Reduced total block destruction time
+ Breaking blocks is now independent of framerate
+ Strengthened dragon defense
+ End credits translated into Russian
+ Fixed language setting bug
+ New boss: Dragon
+ Added portal blocks to End, their crafting (you can only get there if you haven't killed the dragon)
+ Added a portal to the End, (appears between two portal blocks, there must be a distance of 3 units between the blocks)
+ Added final credits after killing the dragon
+ In the inventory, the "9" button shows the craft of the selected item
+ Amendments to SSAO, fixed shading of liquids
+ Mobs can have custom skin width (does not affect physics)
+ Fixed bug hanging at the bottom of the map
+ Reduced player arrow damage
+ Fixed initialization of languages
+ Fixed scrolling of items in creative
+ Added high graphics settings, saving settings
+ Added SSAO post-effect in high quality graphics
+ Graphics quality can be changed in settings
+ Rewritten code that works with different languages
+ Added missing phrases to EN,RU languages
+ Rewritten and optimized a lot of logic code
+ Added vibration on/off setting
+ High quality automatic background behind the stairs
+ Fixed armor display bugs
+ Albany excluded from languages