+ Global time is now independent of frame rate
+ Loading mob skins from "rescraft/mobs/.png" folder
+ Loading mobs configuration from "rescraft/mobs.inf"
+ Added ban check to chat (in all versions)
+ Chat blocked sending empty messages
+ Minor rendering optimization
+ Fixed mob spawn bugs in new maps (including in hell)
+ Restored original map lighting after loading
+ Generation: Added residents' houses (2 types)
+ Generation: Rifts added to plains (30%)
+ Amount of health saved
+ Amount of hunger is saved
+ Minor fixes in the menu
+ Minor fixes in generation
+ New way to save maps, increased save speed
+ Hell is now endless
+ The number of chests is now unlimited
+ Chests do not depend on saving the level, they are saved separately
+ Background chests work like regular chests
+ Now you can store more items in the chest
+ TNT is only activated with a lighter
+ Fixed reed growth
+ Fixed several bugs in map creation
About new cards
/!\ Not compatible with older versions! The save size depends on how many different blocks are on the map. For example, a normal biome weighs - 10kb, a hellish biome - 5kb, an ocean - 2kb, a cleared level - 1kb
About new chests
The bottom line in the chest is now available for storing items.
What does "chests don't depend on saving a level" mean? This means that even after you put things in the chest, but did not save the level and left the game, the things in the chest will still remain.
+ Fixed excessive acceleration
+ Changed the principles of calculating physics for weak phones
+ Fixed a bug with the calculation of damage when falling
+ Generation: Bedrock layer is no longer flat
+ Generation: Reduced the size of generated voids
+ Generation: Resources are generated in groups
+ Generation: Hollows (caves) are generated in hell
+ Removed frame rate limiter
+ Character movement speed is now independent of frame rate
+ The speed of movement of mobs does not depend on the frame rate
+ The speed of weather effects does not depend on the frame rate
+ Snow fall speed lowered
+ Animation speed is now independent of frame rate
And other fixes
+ Removed flashes when going to the menu
+ Fixed a bug with non-working exit from the map in the touch version
+ Changed frame rate standard (from 30 to 18-20)
+ Added craft steps from spruce and birch boards
+ Increased the number of crafting (any) torches (from 1 to 4)
+ Fixed bug filling strength in inventory, in creative
+ Fixed the animation speed of the character, mobs, etc..
+ Character can stay underwater longer
+ Solid blocks cast a shadow (in high quality graphics)
+ Rain with physics (in high quality graphics)
+ Drop items disabled in creative
+ The sun moves throughout the day across the entire screen
+ The moon moves during the night across the entire screen
+ Cactus deals damage to the player
+ Fixed a bug with residents without a trade operation
+ Fixed a bug with the physical state of the flower
+ Fixed the display of the number of lifted items in the inventory
+ Fixed bug in trade
+ Now you can conduct "multiple" trading operations
+ Added 6 trading operations
+ Now only evil mobs spawn all over the height (friendly on the surface)
+ Residents retain their trade type
+ Updated menu, updated splash screen
New trading operations:
3 emeralds -> 1 flint and steel
1 emerald -> 12 arrows
10 fried fish -> 1 emerald
1 emerald -> 8 watermelon slices
3 emeralds -> 1 bookshelf
25 papers -> 1 emerald
About the fixed bug:
Previously, it was possible to take only one unit of goods, and if there were more than 1 of a similar product in the hands, then the quantity became equal to 1.
This bug has now been fixed.
About multiple operations:
Initial: 9 gold -> 1 emerald
Now, you can also sell with one click: 18 gold -> 2 emeralds,
or: 45 gold -> 5 emeralds;
+ The theme of the game has been updated, some sprites have been redrawn
+ In the settings you can change the theme color
+ Residents can trade (approach them and press "1")
+ Added 10 trading operations
+ Mobs spawn all over the height of the map
+ Apples can be eaten
+ Fixed golden apple crafting (apple surrounded by golden nuggets)
+ Golden apple adds +10 experience
About trade:
The principle of operation is simple: in the yellow cell - we put it, from the green one - we take it.
Above the yellow cell it is written - how much material is needed, above the green one - how much will be obtained.
Each resident has his own trading operation, now there are 10 options for operations. Operations are randomly selected when the mob spawns.
Added trading operations:
9 gold -> 1 emerald
20 coal -> 1 emerald
15 meat -> 1 emerald
9 iron -> 1 emerald
4 diamonds -> 1 emerald
18 Wheat -> 1 Emerald
1 emerald -> 4 bread
12 emeralds -> 1 diamond sword
10 emeralds -> 1 diamond pickaxe
1 emerald -> 7 meat
1 emerald -> 7 apples
+ Fixed a bug with an open hatch (can be used as a ladder)
+ Added apple (+1), golden apple (+10)
+ Craft golden apple (apple + golden nugget)
+ Apples fall out of leaves (5% chance)
+ Reduced chance of rain
+ Optimization of graphics in the menu, new random phrases