Together with MOLOT, I will try to roll into the URP/SRP theme, which can make it possible to make a good graph and more accurate render settings, which, in theory, will make it possible to make the render more productive according to your needs. Plus there are useful functions to make it easier to work with shaders and effects.
Earlier I already tried using URP in rescraft3d, but there I didn't really get into the topic and only lost in rendering performance. Now I will try to study the topic completely. Maybe in the future, I will switch to URP for my projects.
Yes, the topic is not new, but I just began to get into it with the marathon, I hope I will quickly figure it out.
Some information about SRP/URP: https://unity.com/srp